525 Soda
The fastest Mac that can boot MacOS 9 is the Power Macintosh G4/1.25 DP 'MDD' if you only consider stock systems. Those models are far and few between on the used market. We sell an upgraded 1.8 GHz Dual Power Macintosh G4 Sawtooth that boots natively in MacOS 9 and will clean its clock. Of course it can run MacOS X as well. Assassin's Creed II is the follow-up to the title that became the fastest-selling new IP in video game history. The highly anticipated title features a new hero, Ezio Auditore da Firenze, a young Italian noble from the Renaissance.
Office Hours: Tu/Thu 11-12pm (after class) in 525 Soda
547 Soda
Office Hours: Tu 12-1pm, W 12-1pm
Sections: W 10-11, W 11-12
We have tested the skeleton code on, and provide versions for Mac OS, Windows and Linux. In particular, one of the initial goals is to get set up with a suitable compilation environment. If there are issues, please speak to the instructor or GSI. The Fastest Skeleton by developer Taylor Bai-Woo / From Smiling is a physics-powered skeleton tower climbing simulator. It's spooky and I know it was designe. The Mac Pro was Apple's fastest Mac, and the company made a big deal about just how fast it was back when it lunched in 2013. A long time has passed and the Mac Pro hasn't changed, beyond some.
651 Soda
Office Hours: M 1-2 Mega bad code mac os.
Sections: W 12-1
651 Soda
Office Hours: F 12-1
Sections: W 3-4
We are using Piazza as the primary method of communication. Please sign up for the Berkeley fall cs184 class.
As an experiment, we are making online lectures for the first half of the course available. They are discussed in more detail below, and are intended to supplement and provide review material for the conventional in-class CS 184 lectures.
Please see the Course Schedule for a detailed syllabus and lecture slides.
Any administrative questions or questions not related to class material can be directed at cs184@imail.eecs.berkeley.edu.
If you are interested in graphics research at UC Berkeley more information can be found here.
We encourage you to make use of the Piazza newsgroup. Feel free to send the GSIs or instructor an email, or attend office hours if Piazza doesn't solve your problem, or if you would like to discuss course material. Please note that Piazza will generally have the fastest response time.
- Lecture: Tuesdays and Thursdays, 9:30am-11am in 306 Soda
- Sections:
- 101: Wednesdays 10am-11am (Fu-Chung) in 405 Soda
- 102: Wednesdays 11am-12pm (Fu-Chung) in 405 Soda
- 103: Wednesdays 12pm-1pm (Brandon) in 405 Soda
- 104: Wednesdays 3pm-4pm (Christine) in 310 Soda
This course is an introduction to the foundations of 3-dimensionalcomputer graphics. Topics covered include 2D and 3D transformations,interactive 3D graphics programming with OpenGL, shading and lightingmodels, geometric modeling using Bézier and B-Spline curves, computergraphics rendering including ray tracing and global illumination,signal processing for anti-aliasing and texture mapping, and animationand inverse kinematics. There will be an emphasis on both themathematical and geometric aspects of graphics, as well as the abilityto write complete 3D graphics programs. This course is offered everysemester (the instructor may vary from offering to offering, as maythe content somewhat). This semester, the enrolment can be up to 108,and we have 4 sections (the fourth section is added at the last minute so feel free to join or shift to it). The class is often over-subscribedinitially, but final numbers usually let everyone in (there is of course no guarantee of this happening).
This will be a hopefully fun course, but will require considerableimplementation and understanding. This is especially so, since therequired programming for some of the assignments is difficult, and sincegraphics programming in general, and especially coding in OpenGL and GLSL is anew skill. Debugging and working with graphical programs requiressubstantial work, which is difficult to replace by teaching ittheoretically. The main advice is to START EARLY on all of theprogramming assignments and ask the instructor or GSIs if you run intoany difficulties; we are always ready to help. If an assignment provides 2 or 3 weeks to do it, it usually means you need (part of) all 2 or 3 weeks, and cannot start a few days before the deadline. Most students shouldsuccessfully complete the assignments, and find the course veryrewarding and fun, with the ability to understand the theory behindand implement 3D graphics programs. Some students every year are able to use the course as a springboard to pursue graduate study in computer graphics, or to take up positions in the graphics industry.
This is the introductory graphics course. Moreadvanced follow on courses are available. In particular, I strongly recommend those who do well in and/or enjoy this class to take CS 283 with me next semester (do not worry about the fact that CS 283 is technically a graduate course; this course is ample preparation, and the grading is in fact usually easier in graduate classes). We also offer special topics CS 294 courses almost every semester. Beyond this, there are a number of other CS 28x and CS 29x courses of interest, taught by thedepartment, that you may consider in the next academic year, if you will still be at Berkeley. Vhsgame mac os.
Pre-requisites for the course:
- Solid C/C++ programming background. (If you only know Java, you may want to consider using this course as an opportunity to become familiar with C++.)
- Linear algebra and some basic mathematical skills (only high school math is strictly required and we have a review lecture).
Prior knowledge of computer graphics, OpenGL or GLSL is NOT required.
(We are aware that not all students are familiar with C/C++, but most pick it up without difficulties.If you are concerned about this aspect, we recommend that you study up before the class and speak to the GSIs to come up to speed quickly. We do not spend any time in class teaching C/C++, since this is an upper division course).
Lectures will be held Tu/Thu 9:30am - 11am in Soda 306. Sections will be held as noted at the top of the page.
Assignments comprise six projects (plus assignment 0), comprising primarily of programming. Allprojects are due by 11:59pm on the dates specified. You should plan ahead; in general, we will not accept excuses for server crashes, last minute delays uploading and so on close to the deadline. The first, second and third assignments should be completed individually, and the fourth assignment that is larger, in groups of two (Groups of two are highly recommended but not required for assignment 5, and assignment 6 can be done individually or in groups of two). For more detail, see the assignmentspage. In group assignments, you only need to hand in onecopy of the assignment. In this case, it is yourresponsibility to make sure that you both contributeequally. That is, we cannot accept 'half' of anassignment from you if your partner failed to do his/her part. You can change partners between group assignments if you want.
Feedback Server
One successful experiment last year was to have feedback servers to provide automatic feedback on most of the assignments.You upload your program or images, and the server produces a comparison with the true solution and a difference image. You can submit as many times as you like to the feedback servers as you improve your assignment. When you are satisfied, indicate the final feedback output in your submission. This year, using the feedback servers is compulsory, and all assignment submissions must include a link to the feedback server output. The grader, Nick Estorga, has been developing the feedback servers throughout the summer, and most questions about their operation should be directed to him via Piazza. Please note that Nick and the GSIs will grade using the feedback output only as advisory; they may use other test cases, inspect code, and grade fairly based on the extent of the error. Logistics of how to access and use the feedback servers will be posted to Piazza.
Late Policy
Late Policy:Your grade will be reduced 15% (of your actual score) for each 12hours late (or 30% per day). The late deduction is a step function.That is, you lose 15% of your score for being 1 min late or for being11 hours 59 minutes late. You lose 30% of your score for being 12hours and 1 minute late. After 3 days, no credit will be given. Noextensions will normally be given, unless for very compelling personalreasons. Additionally, a stronger late policy may be followed for thefinal assignments to allow for timely grading. Also, if you do want an extension, you must ask for it as far in advance as possible, clearly stating the reason why; we will not usually give extensions close to the deadline or after the fact, except for clear emergencies andclearly unforeseeable circumstances. To avoid most of these issues, please START EARLY!
Exams
In addition to the programming projects, we will have a midterm and final. The midterm will be in class. The final will be in exam group 7, on Tuesday Dec 11, from 3-6pm. We will go over some review questions in classes specially designated for that purpose. Doing well on the midterm/final will require following the material at the level of the content covered in the review sessions, as well as a basic understanding of course material. Last semester's midterm and final questions are posted at the bottom of the assignments page.
Programming and Collaboration Policy
Programming projects are to be implemented either individually(assignments 0,1,2 and 3) or in groups of 2 (assignments 4,5) fromscratch, i.e., you should not derivesolutions from existing sources or previous instances of this course.Discussion of programming projects is allowed (encouraged). Copying ofsolutions or code from other students, or from students who previouslytook this course is not allowed. If you do obtain substantial helpfrom the instructor, GSI or another student, you must document this inyour program. Furthermore, you should ingeneral not copy code from other sources. If in doubt, please ask.Further specifics are given in the assignment specifications. Some assignments have skeleton code, others less so. You may feel free to re-use code from your own previous assignments at any time, particularly to handle window setup and interaction. (However, where required, you should follow the skeleton and only modify the required files for HW 1,2 and 3).
To repeat, you may not copy solutions or code from other students, or students who previously took this or a similar class. You must clearly declare any code and ideas that came directly from others, as opposed to what you created yourself. If you fail to do so, we can only assume you are presenting your own work. Of course, presenting other people's work as your own is academic dishonesty. Note also that in group assignments you are collectively responsible for your project; both you and your partner can be held liable (just as you both receive credit for) the resulting assignment. Students who engage in dishonest activities, with an intent to alter their grade, will receive an F for the course and be reported to the University for further action.
Most of the assignments are based onOpenGL, a portable graphics library. Since everything about theseassignments is portable, you can do them on any computer you want. We have tested the skeleton code on, and provide versions for Mac OS, Windows and Linux. In particular, one of the initial goals is to get set up with a suitable compilation environment. If there are issues, please speak to the instructor or GSI.
Grading
Your final grades will be computed by weighting the assignments tentatively as follows (instructor reserves the right to change final weighting). Two-thirds of the grade is given for the homework assignments, and one-third for the midterm and final, with the latter weighted more heavily.
HW # | Written | Programming |
0 | 10 | 10 |
1 | 0 | 40 |
2 | 0 | 70 |
3 | 0 | 50 |
Midterm | 80 | 0 |
4 | 0 | 75 |
5 | 0 | 75 |
6 | 0 | 70 |
Final | 120 | 0 |
Books
I would first like to note that it is difficult to find a suitablegraphics textbook; they all have their disadvantages. For some (many) of thetopics, we will not be following any particular textbook. While it is useful to have a graphics text as a reference, it is not required. Much more important is that you get some version of the OpenGL and GLSL books as a reference; otherwise you will constantly be looking things up online. As far as what the course tests,and therefore what you need to focus on in the reading, it will bebased entirely on the lecture material, and at least for the first half we provide online lectures for review. We note here some of the texts werecommend, along with commentary on the book's suitability.
If these books are not available in the campus bookstore or nearbystores, they are readily available with online booksellers likeAmazon. Note also that previous editionsof a textbook are generally adequate, but the chapters on this websitewill generally be with respect to the latest edition.
Required: The OpenGL Programming Guide Seventh Edition (The Red Book)
by Shreiner, Woo et al.
This is a comprehensive tutorial on theGraphics API we will be using for most of the course. Ifyou ever intend to write substantial graphics programs, youshould have this book. If you don't buy it, you're probably goingto be sharing someone else's, or trying to decipher sample code.Please note that you will be using this primarily as a reference,looking things up as and when you write code. The syllabusrefers to chapters that you will need to know, but that is more as areference to what we will be covering. In practice, you will gainmore by actually doing and looking up what you don't know, rather than just reading the red book end to end. Also please note that the latest edition involves many changes (as the graphics pipeline itself has evolved in recent years). We will not in general be focusing on all the new features, so an old edition is probably ok, but we will touch on some recent developments, in particular the use of programmable shaders in OpenGL.
Required: The OpenGL Shading Language: Second or Third Edition (Orange Book)
by Randi Rost.
This is the standard tutorial on the GLSL programmable shading system, that we will be using throughout the course. While the basics of GLSL are covered in the red book, I would highly recommend getting the orange book for a better explanation and deeper coverage. You may be able to get both red and orange books together as a package, and could also save on costs by getting the ebooks (since you will likely use these as a reference in any case). This book is listed as required this year.
Recommended (but Optional): Fundamentals of Computer Graphics
by Pete Shirley and Steve Marschner (3rd edition)
This is a fairly simple text. The third edition is considerablyexpanded and the chapters are with respect to that. The advantage isthat it is easy to follow to get some understanding of the topics.The disadvantage is that the approach and content to the varioustopics may not quite follow the lectures, and some topics may betreated too simply or not very well at all. Most students like thistextbook, and you should consider having it. However, it may notsuffice well for all the material, and we will be closely following itonly in the initial stages of the course. I have listed this as recommended, not required, since there are a lot of textbooks for the class and we don't follow it exactly. It is far more important to get the OpenGL books.
Optional: Computer Graphics: Principles andPractice
by Foley, van Dam, Feiner and Hughes
This is widely regarded as the bible of computergraphics, and is a comprehensive text.If you have further interest in graphics, like are considering takingthe more advanced courses next year, I would definitely recommend getting this (although you may want to wait for the new edition that is now being prepared).If not, I would still recommend being able to follow up in it, in casethere are certain topics you want to see in more detail. The maindisadvantage is the encyclopedic nature of the text, making theexposition quite complicated, that can go over the head for manystudents taking graphics for the first time. In many ways, theShirley text is at the other extreme, and the course (hopefully!)tries to find a middle path.
Optional: Real Time Rendering Third Edition
by Moller and Haines
This is the best book available on techniques forcreating interactive complex renderings. It explains many of thetechniques used by game creators, without focusing too much on the exact detailsof any one particular system ( like the 'Black Art of { mac, windows, etc.} Game Programming' series of books ). This book will probably be most useful as a reference for the interactive OpenGL project. The authors of this book maintain a webpage at http://www.realtimerendering.com/ which is full of valuable information.
Optional: Computer Animation: Algorithms and Techniques
by Rick Parent
This is a useful reference for the animation lectures in the course.
Optional: An introduction to ray tracing
by Andrew Glassner
This is a useful reference for implementing the raytracer in assignment 5. Some parts of this will be handed out in class. There are many newer textbooks on ray tracing and rendering, including Glassner's encyclopedic two-volume work on Principles of Digital Image Synthesis.
In addition to the above, a number of other basic and advanced texts may be ofinterest for specific parts of the class, such as
- Bartels, Beatty, Barsky. An Introduction to Splines for use in Computer Graphics and Geometric Modeling.
- Cohen and Wallace. Radiosity and Realistic Image Synthesis.
Online Class
We may try to run an online version of part of CS 184 in the near future, using recorded versions of many of the same lectures and assignments. As a first step, we are making the Online Lectures available as a useful resource to CS 184 students, with the hope that you can use them for reviewing the material.
The online version of the course should currently still be seen as an experiment, and the local class will run in the conventional way with standard lectures (more merging of the two may happen on the next iteration). However, you are welcome and encouraged to browse the online lectures (and share this information with friends not in CS 184, who might be interested).Note that the online lectures may be slightly different than those in the local class, and are optional.
It doesn't matter if you have a Windows or macOS, the choice of a browser for an operating system is very crucial and should always be a wise decision. After all, you spend quite a significant part of your day surfing the web, isn't it? Here we are going to talk about some of the best web browsers for Mac that helps in speeding up the delivery of browsed information.
If you ever had a notion that you probably don't have as many options as you would have if you were a Windows user, the following options for browsers for macOS will make you think twice.
Best Browsers For macOS in 2021
When choosing the best internet browser for MacBook Pro, there are several aspects that you should consider. Apart from an easy to use interface, you should find its security aspects, features pertaining to readability, the speed at which it loads pages, especially when you are multitasking and several other inbuilt features.
We shall try and cover several such features and here are some of the best Mac internet browsers –
Best Web Browser for Mac: |
1. Brave |
2. Safari |
3. Chrome |
4. Firefox |
5. Maxthon |
6. Microsoft Edge |
7. SeaMonkey |
8. Yandex |
9. Vivaldi |
10. Camino |
1. Brave
Talking of the powerful browsers for Mac and not mentioning Brave browser would be unjustified. It rises like a champion on several aspects like privacy, security and performance. Plus, it doesn't hold back when it comes to delivering impeccable features.
- What makes it more promising is its interface, which is extremely easy to understand and even easier to navigate.
- There are not many browsers that can comprehensively show you what is being blocked on your browser. Brave has a built-in ad blocker, script blocking and automatic upgrades to HTTPS, which are easily accessible from the 'shields' menu.
- Another great feature that Brave sports is that it lets users block content from social media. For instance, users can block Facebook login buttons or embedded posts from LinkedIn or Twitter. It even eliminates the need of having a VPN as well, how cool is that?
Having mentioned the prominent features, some of the minor features include a distil page which removes any extra elements from a web page and makes it easy to read. With the iOS version, you also get a web page to PDF converter as well. Now you definitely want to call Brave as the top browser for Mac.
2. The Native: Safari
The native browser for Macbook, Safari is one of the finest browsers and is combined with updated features like Dark mode, Siri suggestions, easy switching in between tabs and intelligent security. Safari itself completes a user's browsing experience with additionals like:
- Privacy and security are well implemented with suggestions on weak passwords
- Intelligent tracking protection from the prying eyes of hackers
- When streaming videos online, less battery is consumed
- Settings could be customized as per website
Ever since 2004, it has been a default browser for Apple's devices for various good reasons. To begin with, it works on the Nitro JavaScript engine, which is almost eight times faster than the Internet Explorer.
It comes with built-in functionality for sending email and accessing social media platforms like Facebook and Twitter. For readers, Safari is a treat since it comes with a Safari reader that allows distraction-free reading. Apart from all this, Safari comes loaded with extensions that facilitate both security and comforts. For instance, you get Save to Pocket, 1 Password and DuckDuckGo.
And, not to forget it is indeed a fast performer that takes care of the multitasking needs of a modern user which is why it is counted amongst the fastest browsers for Mac.
3. Chrome
Chrome from Google is a popular browser not just for Windows users, but it is undoubtedly one of the best browsers for Mac as well. And why won't it be? It comes packed with several features because of which it stays ahead of the competition by quite a margin. To begin with,
- When you install Chrome for MacBook, you get a wide array of extensions and plugins.
- macOS Chrome is adept at handling multiple tabs without the slightest hitch. Though you might be apprehensive that it may devour your RAM but rest assured, it won't let you feel that quite unlike many other browsers. Chrome for MacBook loads pages fast, and it is thereby one of the fastest browsers for Mac. Also, you can easily zoom in if you find text pieces small.
- Last but not least, since Chrome comes from the Google family, it makes it easy to access Calendar, Docs, Drive, Photos, etc. and hence known as an amazing and fastest browser for Macbook.
4. Firefox
Despite being one of the oldest browsers on the block, it is still one of the best internet browsers for Mac because it has quite recently gone through several updates. These updates have focused on increasing its reliability amongst the users and the speed putting it head to head with all the other browsers.
- All these updates have also significantly improved the battery life of Mac laptops. Now, as far as security is concerned, Firefox has leveled up its game against other browsers by providing an inbuilt tracker blocking. That's not the only thing; its password syncing is dependent on locally-encrypted files.
- Besides all the above-mentioned features when you bring Firefox for MacBook aboard, you get tons of extensions, ability to sync login and bookmarks and dark mode feature, which makes it an enticing option as a browser. Isn't that cool?
Also Read : Best Mac Apps 2021- That Every Apple Newbie Should Install
5. Maxthon
While Maxthon is a lesser-known browser if pitted against other browsers in its class but it is genuinely one of the fastest and lightweight browsers for Mac. Despite being light in size, it doesn't compromise on performance and delivers exceptional and fast browsing experience.
- Talking of the features, it offers a cloud backup which is further powered by advanced encryption which helps you never lose your data. It supports seamless synchronization between various kinds of operating systems, which makes it easy to share files.
- What's even more fantastic is the fact that you can download videos from YouTube and Facebook right from the browser itself. All you have to do is put your cursor on the video, and a download sign will appear.
- In addition to the above features, there is a night mode, a smart reader mode and an inbuilt screen capture which makes it one of the best internet browsers for Mac.
6. Microsoft Edge
Many might misconstrue, Microsoft Edge as a revamped internet explorer. Which can't be wholly negated, but when it comes to functionality, Edge has come a very long way. Ask many mac users, and they won't shy away from saying that Edge is one of the best internet browsers for Mac.
- Edge uses the same engine that power's Google Chrome. This implies that you will find the same features as that of Chrome; for instance, you will be able to use the same number of extensions. Additionally you will also be able to block trackers.
- On some tests, it was also found that Edge is indeed a fast performer outweighing Firefox at some instances. What's even better it completely respects your data privacy and keeps things clear and upfront, thanks to its privacy options.
Also Read:7 Best App Uninstaller For Mac to Remove Unwanted Apps
Books
I would first like to note that it is difficult to find a suitablegraphics textbook; they all have their disadvantages. For some (many) of thetopics, we will not be following any particular textbook. While it is useful to have a graphics text as a reference, it is not required. Much more important is that you get some version of the OpenGL and GLSL books as a reference; otherwise you will constantly be looking things up online. As far as what the course tests,and therefore what you need to focus on in the reading, it will bebased entirely on the lecture material, and at least for the first half we provide online lectures for review. We note here some of the texts werecommend, along with commentary on the book's suitability.
If these books are not available in the campus bookstore or nearbystores, they are readily available with online booksellers likeAmazon. Note also that previous editionsof a textbook are generally adequate, but the chapters on this websitewill generally be with respect to the latest edition.
Required: The OpenGL Programming Guide Seventh Edition (The Red Book)
by Shreiner, Woo et al.
This is a comprehensive tutorial on theGraphics API we will be using for most of the course. Ifyou ever intend to write substantial graphics programs, youshould have this book. If you don't buy it, you're probably goingto be sharing someone else's, or trying to decipher sample code.Please note that you will be using this primarily as a reference,looking things up as and when you write code. The syllabusrefers to chapters that you will need to know, but that is more as areference to what we will be covering. In practice, you will gainmore by actually doing and looking up what you don't know, rather than just reading the red book end to end. Also please note that the latest edition involves many changes (as the graphics pipeline itself has evolved in recent years). We will not in general be focusing on all the new features, so an old edition is probably ok, but we will touch on some recent developments, in particular the use of programmable shaders in OpenGL.
Required: The OpenGL Shading Language: Second or Third Edition (Orange Book)
by Randi Rost.
This is the standard tutorial on the GLSL programmable shading system, that we will be using throughout the course. While the basics of GLSL are covered in the red book, I would highly recommend getting the orange book for a better explanation and deeper coverage. You may be able to get both red and orange books together as a package, and could also save on costs by getting the ebooks (since you will likely use these as a reference in any case). This book is listed as required this year.
Recommended (but Optional): Fundamentals of Computer Graphics
by Pete Shirley and Steve Marschner (3rd edition)
This is a fairly simple text. The third edition is considerablyexpanded and the chapters are with respect to that. The advantage isthat it is easy to follow to get some understanding of the topics.The disadvantage is that the approach and content to the varioustopics may not quite follow the lectures, and some topics may betreated too simply or not very well at all. Most students like thistextbook, and you should consider having it. However, it may notsuffice well for all the material, and we will be closely following itonly in the initial stages of the course. I have listed this as recommended, not required, since there are a lot of textbooks for the class and we don't follow it exactly. It is far more important to get the OpenGL books.
Optional: Computer Graphics: Principles andPractice
by Foley, van Dam, Feiner and Hughes
This is widely regarded as the bible of computergraphics, and is a comprehensive text.If you have further interest in graphics, like are considering takingthe more advanced courses next year, I would definitely recommend getting this (although you may want to wait for the new edition that is now being prepared).If not, I would still recommend being able to follow up in it, in casethere are certain topics you want to see in more detail. The maindisadvantage is the encyclopedic nature of the text, making theexposition quite complicated, that can go over the head for manystudents taking graphics for the first time. In many ways, theShirley text is at the other extreme, and the course (hopefully!)tries to find a middle path.
Optional: Real Time Rendering Third Edition
by Moller and Haines
This is the best book available on techniques forcreating interactive complex renderings. It explains many of thetechniques used by game creators, without focusing too much on the exact detailsof any one particular system ( like the 'Black Art of { mac, windows, etc.} Game Programming' series of books ). This book will probably be most useful as a reference for the interactive OpenGL project. The authors of this book maintain a webpage at http://www.realtimerendering.com/ which is full of valuable information.
Optional: Computer Animation: Algorithms and Techniques
by Rick Parent
This is a useful reference for the animation lectures in the course.
Optional: An introduction to ray tracing
by Andrew Glassner
This is a useful reference for implementing the raytracer in assignment 5. Some parts of this will be handed out in class. There are many newer textbooks on ray tracing and rendering, including Glassner's encyclopedic two-volume work on Principles of Digital Image Synthesis.
In addition to the above, a number of other basic and advanced texts may be ofinterest for specific parts of the class, such as
- Bartels, Beatty, Barsky. An Introduction to Splines for use in Computer Graphics and Geometric Modeling.
- Cohen and Wallace. Radiosity and Realistic Image Synthesis.
Online Class
We may try to run an online version of part of CS 184 in the near future, using recorded versions of many of the same lectures and assignments. As a first step, we are making the Online Lectures available as a useful resource to CS 184 students, with the hope that you can use them for reviewing the material.
The online version of the course should currently still be seen as an experiment, and the local class will run in the conventional way with standard lectures (more merging of the two may happen on the next iteration). However, you are welcome and encouraged to browse the online lectures (and share this information with friends not in CS 184, who might be interested).Note that the online lectures may be slightly different than those in the local class, and are optional.
It doesn't matter if you have a Windows or macOS, the choice of a browser for an operating system is very crucial and should always be a wise decision. After all, you spend quite a significant part of your day surfing the web, isn't it? Here we are going to talk about some of the best web browsers for Mac that helps in speeding up the delivery of browsed information.
If you ever had a notion that you probably don't have as many options as you would have if you were a Windows user, the following options for browsers for macOS will make you think twice.
Best Browsers For macOS in 2021
When choosing the best internet browser for MacBook Pro, there are several aspects that you should consider. Apart from an easy to use interface, you should find its security aspects, features pertaining to readability, the speed at which it loads pages, especially when you are multitasking and several other inbuilt features.
We shall try and cover several such features and here are some of the best Mac internet browsers –
Best Web Browser for Mac: |
1. Brave |
2. Safari |
3. Chrome |
4. Firefox |
5. Maxthon |
6. Microsoft Edge |
7. SeaMonkey |
8. Yandex |
9. Vivaldi |
10. Camino |
1. Brave
Talking of the powerful browsers for Mac and not mentioning Brave browser would be unjustified. It rises like a champion on several aspects like privacy, security and performance. Plus, it doesn't hold back when it comes to delivering impeccable features.
- What makes it more promising is its interface, which is extremely easy to understand and even easier to navigate.
- There are not many browsers that can comprehensively show you what is being blocked on your browser. Brave has a built-in ad blocker, script blocking and automatic upgrades to HTTPS, which are easily accessible from the 'shields' menu.
- Another great feature that Brave sports is that it lets users block content from social media. For instance, users can block Facebook login buttons or embedded posts from LinkedIn or Twitter. It even eliminates the need of having a VPN as well, how cool is that?
Having mentioned the prominent features, some of the minor features include a distil page which removes any extra elements from a web page and makes it easy to read. With the iOS version, you also get a web page to PDF converter as well. Now you definitely want to call Brave as the top browser for Mac.
2. The Native: Safari
The native browser for Macbook, Safari is one of the finest browsers and is combined with updated features like Dark mode, Siri suggestions, easy switching in between tabs and intelligent security. Safari itself completes a user's browsing experience with additionals like:
- Privacy and security are well implemented with suggestions on weak passwords
- Intelligent tracking protection from the prying eyes of hackers
- When streaming videos online, less battery is consumed
- Settings could be customized as per website
Ever since 2004, it has been a default browser for Apple's devices for various good reasons. To begin with, it works on the Nitro JavaScript engine, which is almost eight times faster than the Internet Explorer.
It comes with built-in functionality for sending email and accessing social media platforms like Facebook and Twitter. For readers, Safari is a treat since it comes with a Safari reader that allows distraction-free reading. Apart from all this, Safari comes loaded with extensions that facilitate both security and comforts. For instance, you get Save to Pocket, 1 Password and DuckDuckGo.
And, not to forget it is indeed a fast performer that takes care of the multitasking needs of a modern user which is why it is counted amongst the fastest browsers for Mac.
3. Chrome
Chrome from Google is a popular browser not just for Windows users, but it is undoubtedly one of the best browsers for Mac as well. And why won't it be? It comes packed with several features because of which it stays ahead of the competition by quite a margin. To begin with,
- When you install Chrome for MacBook, you get a wide array of extensions and plugins.
- macOS Chrome is adept at handling multiple tabs without the slightest hitch. Though you might be apprehensive that it may devour your RAM but rest assured, it won't let you feel that quite unlike many other browsers. Chrome for MacBook loads pages fast, and it is thereby one of the fastest browsers for Mac. Also, you can easily zoom in if you find text pieces small.
- Last but not least, since Chrome comes from the Google family, it makes it easy to access Calendar, Docs, Drive, Photos, etc. and hence known as an amazing and fastest browser for Macbook.
4. Firefox
Despite being one of the oldest browsers on the block, it is still one of the best internet browsers for Mac because it has quite recently gone through several updates. These updates have focused on increasing its reliability amongst the users and the speed putting it head to head with all the other browsers.
- All these updates have also significantly improved the battery life of Mac laptops. Now, as far as security is concerned, Firefox has leveled up its game against other browsers by providing an inbuilt tracker blocking. That's not the only thing; its password syncing is dependent on locally-encrypted files.
- Besides all the above-mentioned features when you bring Firefox for MacBook aboard, you get tons of extensions, ability to sync login and bookmarks and dark mode feature, which makes it an enticing option as a browser. Isn't that cool?
Also Read : Best Mac Apps 2021- That Every Apple Newbie Should Install
5. Maxthon
While Maxthon is a lesser-known browser if pitted against other browsers in its class but it is genuinely one of the fastest and lightweight browsers for Mac. Despite being light in size, it doesn't compromise on performance and delivers exceptional and fast browsing experience.
- Talking of the features, it offers a cloud backup which is further powered by advanced encryption which helps you never lose your data. It supports seamless synchronization between various kinds of operating systems, which makes it easy to share files.
- What's even more fantastic is the fact that you can download videos from YouTube and Facebook right from the browser itself. All you have to do is put your cursor on the video, and a download sign will appear.
- In addition to the above features, there is a night mode, a smart reader mode and an inbuilt screen capture which makes it one of the best internet browsers for Mac.
6. Microsoft Edge
Many might misconstrue, Microsoft Edge as a revamped internet explorer. Which can't be wholly negated, but when it comes to functionality, Edge has come a very long way. Ask many mac users, and they won't shy away from saying that Edge is one of the best internet browsers for Mac.
- Edge uses the same engine that power's Google Chrome. This implies that you will find the same features as that of Chrome; for instance, you will be able to use the same number of extensions. Additionally you will also be able to block trackers.
- On some tests, it was also found that Edge is indeed a fast performer outweighing Firefox at some instances. What's even better it completely respects your data privacy and keeps things clear and upfront, thanks to its privacy options.
Also Read:7 Best App Uninstaller For Mac to Remove Unwanted Apps
7. Seamonkey
Seamonkey is yet another lightweight browser for Mac.
- It comes packed with several features like IRC chat, email client, newsgroup and an integrated HTML editor. If you are accustomed to Firefox's, you will get nearly the same browsing experience with Seamonkey.
- Though it is fundamental to look at after using it, you would come down to a conclusion that it is one of the best browsers for Mac. The browser is compatible with most third-party browser extensions and offers a great browsing experience in a corporate setting.
- If you are a user who gives priority to consistency and familiarity in the user interface and is not bothered with fewer resources, Seamonkey could be the best choice for you.
8. Yandex
While carrying the similar look as Microsoft Edge, Yandex is making its way in the list of best and fastest browsers for Macbook nowadays. This browser gives an opportunity to view the browser interface in different shapes and colors.
- Other than this, Yandex is taking care of security features carefully and encrypts your passwords and payment details using an in-built password manager.
- Settings are grouped in one place so that you don't need to hassle into the sections.
- One single click and you can save multiple interesting things like video, images, articles, etc. on the internet in the Yandex collection.
- The reason why Yandex is called the fastest browser on macOS is because of the availability of Turbo mode. As soon as the speed drops due to any reason, Turbo mode is enabled on its own.
9. Vivaldi
Vivaldi is yet another best web browser on Mac which is famous for its security features like protection from hackers, blocks unwanted ads that may become a security threat tomorrow and gives you control of your browsing experience with its in-built features.
- When you get an awesome tab management which can be tiled and stacked well, you certainly don't wish to switch to other browsers.
This is a good browser for Mac where you can access favorite chat apps, social media feeds and news sites with one single click. You can even rearrange the icons with the drag and drop option.
Read Also :CleanMyMac X Review: Pros, Cons & All You Want To Know
10. Camino
Camino is differently special for mac and works as an open source browser. Loaded with tabbed browsing features like scrollable tab bar and drag and drop tabs for rearranging.
- Camino is capable of blocking all the annoying ads, pop-ups and Flash animations. You can make an exception for a few websites in between and enjoy blocking others.
- Phishing and malware protection comes in-built with the Camino browser and that's why it is considered as the safest and fastest browser for macOS.
What Is Browser Cache In mac? How Can You Get Rid Of It?
Browser cache is a temporary storage area which stores all the recently downloaded web pages. It plays a vital role as you can quickly go back to a particular web page without needing to download it from the web again.
Now, you may wonder, if it is so important, why would anybody need to get rid of it? That's because there are times when this browsing cache can cause more harm as if it is compromised and misused, your security can be jeopardised. For instance, hackers can access your location from the website you have visited or access any files you have used when accessing an online application. That's why it is recommended that you clean the browser cache from time to time.
One of the best and the easiest ways to get rid of browser cache is to use a tool such as TuneupMyMac that scans all the browsers you have installed on your Mac and cleans any browser cache and internet history that can be misused.
Fastest Os In The World
Which One's Your Favorite?
Now since you know that in the race of best browser for Mac, there are several contenders to choose from, do let us know which one is your absolute favorite. If you are already using a browser for Mac and just adore it over every other browser, do share your experience with us.
FAQs: Fastest Browsers For macOS
1. What is the best browser to use with a Mac?
The native browser app of Mac, Safari is one of the best browsers to use with Mac. Apart from this, Chrome, Firefox and Opera are other best options for browser on Mac.
2. Is Chrome faster than Safari on Mac?
Let's just say, Safari is faster than Chrome on Mac. Although Chrome is fast but it consumes more battery and doesn't possess as many developer tools as Safari.
3. What is the best browser for Mac 2020?
Fastest Os For Desktops
Safari is undoubtedly the best browser for Mac. If you wish to consider other browsers, Chrome, Opera and Firefox are some of the best browsers.
Lily os update mac os. 4. Is Firefox or Chrome better for Mac?
Once considered, Chrome is considered better for Mac in terms of speed, developer tools, etc. and scores a lot better than Firefox.